Bukkit is being way too buggy and too many people are losing extremely valuable items because of it. I switched us back to vanilla.
Map is back… for now.
Bukkit released a beta for 1.6.2 so we are trying it out. While we are seeing if the beta is any good (so far seems unstable) we started running updates on our dynmap. Here are some new landmarks in case you want to go exploring.
Jordan’s tree and desert village
Another one of Nick’s bases.
Our new player Brent’s base.
And some random arrow pointing to nothing from Jared’s base.
It works!
After many long days I have finally finished the automatic potion brewing machine! Well technically I only got it wired and working but I’ll work on the building for it later. This machine should handle any potion type and will continue brewing until you turn it off or run out of ingredients.
Ingredients are selected here:
I was unable to put any logic in it to prevent you from brewing with incorrect combinations as that would take a massive amount of space and wouldn’t be worth it. For easier brewing of common potions I added a way to customize 3 presets found here:
Now for a bunch of pictures of all the crazy wiring involved in this:
Auto potion machine
I’ve been designing a fully automatic potion brewing machine. I plan to have it able to load any ingredient and continuously brew until turned off. I also want it to have easily set presets for the most common potions. So far I got the timing down and a failsafe in case you accidentally turn off the system too early.
Now I need to figure out ingredient droppers and a system to detect when you run out of ingredients.