Started laying out my mazes. The first will be a traditional hedge maze. I forgot to save as png again but didn’t feel like going back and doing another screenshot.
In preparation for the maze section I’m adding to the amusement park I was researching algorithms for generating random mazes. I found this really cool site talking about them and showing examples.
http://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap
I’ve moved back to the amusement park for now. I laid out some areas for new rides but got distracted fixing and improving the haunted house. The old dining table was ugly fence posts and wooden plates. I upgraded to dark wood with seats, placemats and a table runner for some color. I also added some cobwebs everywhere.
There was a lot of problems with my redstone so I fixed the clock, flip flops and added some slow track to slow the cart enough to see everything. It isn’t perfect but the game limits the control over cart speed. In the empty space by the fire hazard I added a library.
Lastly I switched out the flowers and gravel for some new ones and podzol. The graves now move and the descent to hell now has a fake path with knockback.
I still have some outside stuff to work on but the ride should be pretty much completed now.
The server will be down for several hours tonight for maintenance between 4:00 and 18:00 MST today
Thanks for your help.