Mazes

In preparation for the maze section I’m adding to the amusement park I was researching algorithms for generating random mazes.  I found this really cool site talking about them and showing examples.

 

http://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap

Haunted House Improvements

I’ve moved back to the amusement park for now.  I laid out some areas for new rides but got distracted fixing and improving the haunted house.  The old dining table was ugly fence posts and wooden plates.  I upgraded to dark wood with seats, placemats and a table runner for some color.  I also added some cobwebs everywhere.

 

hauntedkitchen

 

There was a lot of problems with my redstone so I fixed the clock, flip flops and added some slow track to slow the cart enough to see everything. It isn’t perfect but the game limits the control over cart speed. In the empty space by the fire hazard I added a library.

haunted library

 

Lastly I switched out the flowers and gravel for some new ones and podzol. The graves now move and the descent to hell now has a fake path with knockback.

 

haunted graves

 

I still have some outside stuff to work on but the ride should be pretty much completed now.

‘Splorin

I wanted to try some podzol with some builds I’ve been working on but didn’t have any.  After digging forever through the nether I found a mega taiga biome.  These have tons of ferns, podzol and some mossy cobble.   Took a couple of screenshots before I start ravaging the landscape for supplies.   mega taiga megataiga2

1.7.8

Dangerzone updated to 1.7.8.  Only some skin fixes and minor bugfixes in it.

Server Icons

With the new updates we can now add a server icon that shows in the list.  It has to be a 64×64 png and here are some ideas:

 

For dangerzone:

 

tnt

 

 

 

 

For the forge server:

 

derpsquid

These are just ideas unless someone has better suggestions.